
# include "dfxThread.h"

# if DFX_PLATFORM == DFX_WINDOWS
    # include <Windows.h>
# endif

namespace DFX
{
    void Thread::Sleep(UInt32 milliSeconds)
    {
# if DFX_PLATFORM == DFX_WINDOWS
        ::Sleep((DWORD)milliSeconds);
# endif
    }
}